As this choice implied that repairing a damaged file could be done only by program, I received more requests of users to repair their damaged file, and I ended up programming a tool able to handle the most repairable cases. In version 3.6, the ability to edit SH3D files damaged on the disk was removed to avoid the frustration of not being able to save them afterwards. Using Furniture > Reset elevation menu item will do the same thing faster. Until now, if you wanted to update the elevation of the plates, you had to reset their elevation to 0 then make a fake move of the plates to provoke an update of their elevation. Sweet Home 3D 4.4 comes also with the new Furniture > Reset elevation menu item used to update the elevation of the selected objects according to the furniture on which they are placed, like when you dropped them from the catalog on some furniture in the plan. Imagine you dropped some plates on a table, and finally you replace the table by an other higher one. For example, if you drop a garden table on a tree, it will now always appear at its bottom, and if you add an umbrella in the middle of the table, glasses dropped on the umbrella will be placed on the table under it. there's no reason to place an object at its top, and the value given to the dropOnTopElevation property makes Sweet Home 3D ignore the object on which the user drops a new one. In some special cases like trees, plants, staircases, curtains, umbrellas. But I hope this change will help you place objects faster anyway. Of course, you can still adjust the elevation of any object afterwards if you want to fill the shelves of the desk or place a chair for example. Thus, dropping objects on the desk will lead now to the following situation. In the case of the previous desk, this property is equal to the elevation of its table. In the case of this desk, some shelves and some other furniture, this led most of the time to a disappointing situation where objects were too high.įrom the version 4.4, this kind of furniture stores a new property used to set the elevation of objects dropped on it. Until now, dropping an object on another one in the plan set its elevation to a value equal to the height of the object. Imagine you want to decorate the table of the following desk with a computer and other objects. The furniture libraries 1.4 and the furniture coming by default with Sweet Home 3D 4.4 include a new dropOnTopElevation (uneditable) property that will help you place objects on furniture much faster. Note that at this moment, the list of recent textures isn't saved when you quit Sweet Home 3D (this feature will probably come in a future version). The dialog box that lets you choose a texture for walls, floors, ceilings and materials was updated with a tooltip displaying the texture under the cursor at a larger size, a search text field to filter textures list, the ability to rotate textures and a list of the recently chosen textures. Sweet Home 3D 4.4 was released on Jwith the improvements and bug fixes described in version history.
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